Space Marines for Sale (on hold)

OK guys, I got a Space Marines collection on the block. I estimate retail value in excess of $800.

$425 shipped in US.  $375 for local pickup. UPDATE: not for sale currently

Marine Devastator Squad / Unopened
Ironclad Dreadnaught / Unopened
Defense Line / Assembled Unpainted
10X SM Squad / Painted - Missing 2 Packs – Metal Leader
10X SM Squad / Assembled Unpainted
5X Scout Squad / Assembled Unpainted
5x Assault Squad / Assembled Unpainted
5x Command Squad / Assembled – Crimson Fist Pads – Unpainted
Drop Pod / Painted
Razorback / Assembled Unpainted
Predator / Partial Assembled Unpainted
Whirlwind / Assembled Unpainted
3x Bikes / Assembled Unpainted
Whirlwind / Assembled Painted
Stormtalon / Assembled Unpainted
Razorback / Assembled Painted
Thunderfire Cannon / Assemble Painted
Ironclad Dreadnought / Partial Assembled – Based
Ironclad Dreadnought / Assembled – Painted
3x Dreadnought / Assembled Painted
Terminator Assault Squad / Partial Assemble – Unpainted
2x Librarians
2x Captains
Psychic Power Cards
Tactical Objectives Cards
SM Data Cards

All armies on sale

Tau 1850 pts $850

Nurgle Rotbringers $1250
Deathlords $850
Orruk Ironjawz $900

Dropzone Commander:
UCM $500
Shaltari sold
PHR $500
Scourge $500

Serve your Lord Tzeentch! Plans for Daemons and Arcanites

Tzeentch Daemons
1x Lord of Change conversion 260
1x Changeling 140
1x Herald of Tzeentch on foot 120
1x Herald of Tzeentch on Chariot 200
1x Herald of Tzeentch on Disc 120
3x Exalted Flamers of Tzeentch on Chariots 480
1x Blue Scribes 120
6x Screamers 280
30x Pink Horrors 420

=2140 pts (drop Changeling?)

OR Tzeentch Arcanites, read on...

Tzaangor Army also coming = Tzeentch Arcanites
2x Ogroid Thaumaturge 320
30x Tzaangors as warriors of chaos 540
1x Gaunt Summoner 120
30x Kairic Acolytes as chaos marauders of Tzeentch 180
2x Warshrine of Tzeentch based on Tzeench Chariot models 400
420 pt summoning pool = 2000 pts total

The Thaumaturges can create Blue Horrors which give Pink Horrors on the field the splitting ability.  It's so juicy, so synergistic that it's giving me chills.  So many cool models, so much possiblity.  And shrines give re-rolls to saves.

With models included I could create either or both of these armies (for $1500-2300 each) as a personal project and finish completely within four weeks. I want you to commission this army.


Ogre Pirates and Refurb Armies

You (yes you) should buy this Ogre a on eBay and have it sent directly to BTP so we can refurbish it into an Age of Sigmar Destruction army (on commission). Pirate themed and a great value. Contact to set up in the $800-1200 range.

Everybody loves Pirates

And this Dark Eldar army, too 

It just needs some TLC and to add the infantry would make a very striking army.

Amazon army, too.

Shawn's Wish List

Check often as this list is updated daily

I love models.  I love this hobby.

1x Forge World Elspeth on Dragon
1x Forge World Goblin Boss on Giant Spider
3x Tau Broadsides
1x Tau Stormsurge
1x Tau Riptide
20x Fire Warriors

2x Ork Mek Guns (for conversions, need all the bitz too)
30x Skaven Clanrat plastics (the new ones, but not from isle of blood)
8x Skaven Poisoned Wind Mortars
24x Poisoned Wind Globadiers (or conversions/alternates)
3x Warp Grinders

Nurgle Daemons
1x Bloab Rotspawned (need the whole kit all parts)
30x Plaguebearers
6x Plague Drones
2x Heralds of Nurgle

Spiderfang Tribe
3x Arachnarok Spiders
1x Goblin Boss on Giant Spider
30x Spider Riders

here it would be cool if they were assembled
30x Savage Orcs
10x Savage Orc Boarboyz
1x Savage Bigboss
Any various characters

1x Ejhin de Vanth (this is a confrontation figure, plastic preferred)

White Plume Mountain- Character Generation and Adventure Guide

 Return to White Plume Mountain

A week of Adventure
[this game info last updated: 05/25/2016]

During the week, we will be having ten sessions, each of three hours.  In between sessions there will be wargaming tables, boardgames and other diversions available.

The adventure takes place in the Pathfinder campaign setting of Golarion in the River Kingdoms.  It is a plug-in adventure of my own devising based on the acclaimed DnD classic White Plume Mountain.

In the White Plume Mountain adventure three artifact level weapons are stolen by the wizard Keraptis who challenges their wealthy and influential owners to recover them.

I am creating an adventure where every single encounter has lavish terrain and miniatures.  This is something that has never been done before to this scale.  Some encounters will be set on whole wargamer quality tables that are thickly populated (six feet by four feet).


1) play maturely.
2) be committed. Show up to every session.
3) send me an updated character sheet after every session. 
4) Smell good.

System and Books

We will be using Pathfinder.

Players are discouraged from perusing DM-specific books such as the Bestiary series.  In-game use of  knowledge from DM-specific books is not allowed except where a skill might allow your character to know something (like Knowledge).  However, this is not always a problem since I end up modifying things in appearance of substance enough to preserve the mystery and excitement!

Feel free to use stuff from the Inner Sea World Guide as in-game knowledge with the following qualifications:  1) your character could realistically know that information and 2) bearing in mind that what is printed there represents common knowledge-- rumor, speculation, and misinformation!

Be warned:  I take a lot of creative license with published materials. 

The DM

I am a veteran referee, having run about twenty full campaigns, innumerable one-shot adventures, and designed three systems myself. I have played since I was thirteen (I am now forty-seven).

I do not like to slow down the game for rules disputes. If you would like to discuss a rule, or you feel I have made an erroneous ruling, please let it sit until after the session if at all possible. However, I want my players to feel comfortable with how the adventure is being run.  Use your own good judgement.

Let the dice fall where they may! 

Character Generation

You should love your character and play the character that you want within the following guide:
1)    All characters should be of roughly the same power.
2)    No character should have an unusual or unbalancing power.
3)    Characters should be cooperative by nature.  (No loner berserker vampire dwarves)
4)    Not too strange, please.

You will start at 8th level and for the sake of simplicity you will go up one level after the finish of session two, four, seven, and ten.  Your character will be 12th level at the end.  Of course, you will need to return for further adventures in the 2017 season.

You will make two characters.

You will order and send up to two character models, as well as any alternate parts for modifications, to BTP ahead of time and we will paint them up to Hero level for you. You may also commission further models if you want.

If you die during the adventure, we will insert your next character (starting at 8th level).  You won’t be sitting on the sidelines!

You will have 78 points to allot among your six basic statistics. Each time you attain a new level, one of your attributes may be increased by one point.  This is instead of the increase given every four levels as per the Core Rulebook.  Minimum score is 8 and maximum is 15. 

These are modified by race.  Thus a gnome could assign 8 points to Strength and end up with a modified Strength of 6 and then assign 15 points to Dexterity and end up with a Dexterity of 17.

Your alignment must be compatible with neutral good. That means no evil alignments allowed. Chaotic Neutral is likewise not permitted.

Classes and special rules
You may create your character from the Core Rulebook and the following supplements:
·        Advanced Race Guide
·        Advanced Class Guide
·        Advanced Player Guide
·        Ultimate Combat
·        Ultimate Magic
·        Inner Sea Races

I am open to consider customization and other rules sources as long as it doesn’t get strange.

Hit Points
Hit points calculated on an average as follows (pre-CON adjustment):
1d4   = +3hp
1d6    = +4hp
1d8    = +5hp
1d10 = +6hp
1d12 = +7hp

Money and Equipment
It is assumed that through adventuring you have both acquired and lost money. For this adventure, you are answering a summons in classic hero form.  For customization you have the following:

·        3,000gp of mundane equipment (the remainder is converted to coins/gems as you wish)
·        8,000gp of magic items with no one item in excess of 1,000gp (this is for like scrolls, potions and such) (the remainder is converted to mundane equipment as you wish)
·        12,000 for minor magic items, with no one item in excess of 3,000gp
·        24,000gp for a single quest item.  This is a magic item given to you by a benefactor before the outset of the adventure.  You may split into two items if you wish.  (the remainder is converted to scrolls/potions).
·        36,000 for a single heirloom magic item.  This is a magic item that is of personal significance to your character.  The larger magic items must be DM approved.

Additionally, there will be a stash of magic items to part out at the beginning of the adventure as well.

Death is generally permanent in my campaign.  Powers of resurrection are not used lightly by clerics in this adventure.  If you wish to have a character raised, you will need to send me an explanation as to why the spirit of your character would want to leave their ultimate paradise in the next life to return to Golarion.

If you have other questions, contact me at

Shawn Gately


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