Tau 1850 pts $850
Nurgle Rotbringers $1250
Deathlords $850
Orruk Ironjawz $900
Dropzone Commander:
UCM $500
Shaltari sold
PHR $500
Scourge $500
All armies on sale
Posted by Blue Table Painting at 1:26 PM 0 comments
Ogre Pirates and Refurb Armies
You (yes you) should buy this Ogre a on eBay and have it sent directly to BTP so we can refurbish it into an Age of Sigmar Destruction army (on commission). Pirate themed and a great value. Contact projects@bluetablepainting.com to set up in the $800-1200 range.
Everybody loves Pirates
And this Dark Eldar army, too
It just needs some TLC and to add the infantry would make a very striking army.
Amazon army, too.
Posted by Blue Table Painting at 9:35 AM 0 comments
White Plume Mountain- Character Generation and Adventure Guide
Return to White Plume Mountain
A week of Adventure
[this game info last updated: 05/25/2016]
Schedule
During the week, we will be having ten sessions, each of
three hours. In between sessions there
will be wargaming tables, boardgames and other diversions available.
Setting
The adventure takes place in the Pathfinder campaign setting
of Golarion in the River Kingdoms. It is
a plug-in adventure of my own devising based on the acclaimed DnD classic
White Plume Mountain.
In the White Plume Mountain adventure three artifact level
weapons are stolen by the wizard Keraptis who challenges their wealthy and
influential owners to recover them.
I am creating an adventure where every single encounter has lavish terrain and miniatures. This is something that has never been done
before to this scale. Some encounters
will be set on whole wargamer quality tables that are thickly populated (six
feet by four feet).
Expectations
1) play maturely.
2) be committed. Show up to every session.
3) send me an updated character sheet after every session.
4)
Smell good.
System and Books
We will be using Pathfinder.
Players are discouraged from perusing DM-specific books
such as the Bestiary series. In-game use
of knowledge from DM-specific books is
not allowed except where a skill might allow your character to know something
(like Knowledge). However, this is not
always a problem since I end up modifying things in appearance of substance
enough to preserve the mystery and excitement!
Feel free to use stuff from the Inner Sea World Guide as
in-game knowledge with the following qualifications: 1) your character could realistically know
that information and 2) bearing in mind that what is printed there represents
common knowledge-- rumor, speculation, and misinformation!
Be warned: I take a
lot of creative license with published materials.
The DM
I am a veteran referee, having run about twenty full
campaigns, innumerable one-shot adventures, and designed three systems myself.
I have played since I was thirteen (I am now forty-seven).
I do not like to slow down the game for rules disputes. If
you would like to discuss a rule, or you feel I have made an erroneous ruling,
please let it sit until after the session if at all possible. However, I want
my players to feel comfortable with how the adventure is being run. Use your own good judgement.
Let the dice fall where they may!
Character Generation
You should love your character and play the character that
you want within the following guide:
1)
All characters should be of roughly the same
power.
2)
No character should have an unusual or
unbalancing power.
3)
Characters should be cooperative by
nature. (No loner berserker vampire
dwarves)
4)
Not too strange, please.
You will start at 8th level and for the sake of
simplicity you will go up one level after the finish of session two, four,
seven, and ten. Your character will be 12th
level at the end. Of course, you will
need to return for further adventures in the 2017 season.
You will make two characters.
You will order and send up to two character models, as
well as any alternate parts for modifications, to BTP ahead of time and we will
paint them up to Hero level for you. You may also commission further models if
you want.
If you die during the adventure, we will insert your next
character (starting at 8th level).
You won’t be sitting on the sidelines!
Attributes
You will have 78 points to allot among your six basic
statistics. Each time you attain a new level, one of your attributes may be
increased by one point. This is instead of the increase given every four
levels as per the Core Rulebook. Minimum
score is 8 and maximum is 15.
These are modified by race. Thus a gnome could assign 8 points to
Strength and end up with a modified Strength of 6 and then assign 15 points to
Dexterity and end up with a Dexterity of 17.
Alignment
Your alignment must be compatible with neutral good. That
means no evil alignments allowed. Chaotic Neutral is likewise not permitted.
Classes
and special rules
You may create your character from the Core Rulebook and
the following supplements:
·
Advanced Race Guide
·
Advanced Class Guide
·
Advanced Player Guide
·
Ultimate Combat
·
Ultimate Magic
· Inner Sea Races
· Inner Sea Races
I am open to consider customization and other rules
sources as long as it doesn’t get strange.
Hit Points
Hit points calculated on an average as follows (pre-CON adjustment):
1d4 = +3hp
1d6 = +4hp
1d8 = +5hp
1d10 = +6hp
1d12 = +7hp
Money
and Equipment
It is assumed that through adventuring you have both acquired
and lost money. For this adventure, you are answering a summons in classic hero
form. For customization you have the
following:
·
3,000gp of mundane equipment (the
remainder is converted to coins/gems as you wish)
·
8,000gp of magic items with no one item
in excess of 1,000gp (this is for like scrolls, potions and such) (the
remainder is converted to mundane equipment as you wish)
·
12,000 for minor magic items, with no one
item in excess of 3,000gp
·
24,000gp for a single quest item. This is a magic item given to you by a
benefactor before the outset of the adventure.
You may split into two items if you wish. (the remainder is converted to scrolls/potions).
·
36,000 for a single heirloom magic
item. This is a magic item that is of
personal significance to your character.
The larger magic items must be DM approved.
Additionally, there will be a stash of magic items to part
out at the beginning of the adventure as well.
Death is generally permanent in my campaign. Powers of resurrection are not used lightly
by clerics in this adventure. If you
wish to have a character raised, you will need to send me an explanation as to
why the spirit of your character would want to leave their ultimate paradise in
the next life to return to Golarion.
If you have other questions, contact me at bluetablepainting@gmail.com
Shawn Gately
Posted by Blue Table Painting at 6:16 PM 0 comments
Ultimate Fantasy Roleplaying
Update: I'm not doing this anymore.
Ultimate Fantasy Roleplaying
Ultimate Fantasy Roleplaying
Imagine a week of adventure with beautiful miniatures,
inspirational terrain, and challenging play.
All of this in a Valhalla-esque palace.
A Fantasy RPG vacation.*
Nothing like this has been seen before.
I’m taking the classic adventure White Plume Mountain, and
re-writing it for 2016 standards, with new and expanded areas. Then, I’m creating full scale terrain for the
entire thing, a feast for the eyes as top notch miniatures are put on the
board. An experience like no other.
You arrive on Monday (or Sunday evening the night before) at
Salt Lake International airport. You’re
picked up and taken out to the mansion. A
custom hero figure has been made for your character* As you enter and feast your eyes on the art
gallery quality surroundings, a feeling of relief and wonder comes over you.
The party arrives at the Inn one by one and becomes
acquainted with the quest that awaits.
Taking stock of provisions and magic, you make plans for what might lie
ahead. Thus begins a week-long challenge
to recover the three artifacts from White Plume Mountain. The mountain is quaking with centuries of
furious white hot magma, and at the end of the last session on Friday, the
entire mountain is filled with its rage—killing everything for miles, so you
will have to act quickly.
On Saturday, the survivors (now bonded in battle and
hardship) will head back to their homelands.
Always, Your cruel but loving DM,
Shawn Gately
Costs
Contact Shawn at bluetablepainting@gmail.com
for purchase or info
Tickets are $1350 for five days of high adventure. If you are a friend of the studio (ie a
client or Valhalla attendee that we know) you get $100 off. You get another $100 off if you book before
June 10th.
Schedule
All Monday through Friday
Dated TBD
More Details
- I will send you a Guide for character creation and event standard. Pathfinder system. Starting Level is 8th. By the time we are done you will be to 11th level.
- Starting Monday night we run two sessions a day for a total of thirty hours of play during the week.
- I will capture the nostalgia of old school pen and paper wargaming with never-before-experienced elements of top of the line wargaming. Those of you who have been to Valhalla will know what I’m talking about. I am making nods to the greats, and if you played White Plume Mountain as a kid, you will smile as you see some familiar elements.
- We will have other boards out for Wargames (like Warhammer or War Machine), so bring stuff for that, too. I will also have some great board games for our down time. We’ll be playing around six hours a day, so that leaves at least a similar amount of time for other activities.
- There at a TON of great places to go in SLC and I’m glad to show you around or give you pointers on great places.
- You can arrive the evening before, and also leave the morning after the Monday through Friday adventuring time, so this is FIVE days packed solid with pulse-pounding RPG action.
- I will have two assistants: one as a concierge who will also be handling meals, and another as an assistant DM.
- In the month leading up to the adventure I will be in contact with the party to create characters. You will create two characters actually, in the event of untimely death.
- I will be running this adventure a total of four times with very possible followups.
- There will be a total of thirty three dimensional, high quality realistic terrain maps
- The pics here are just of some RPG projects that BTP has done and is just a teaser for the minis that are being made for this event.
- You should bring all the books you need, but I will have copies of almost everything that is made for Pathfinder. Sometimes multiples.
- The location pictured may change. If so, it will be in an equivalently awesome venue. If for whatever reason the event is cancelled, your ticket is converted into a $1100 credit for BTP products/services.
*maybe two, it is a dangerous world after all!
Brave heroes take to the wilderness to gain entrance to White Plume Mountain.
Many bizarre constructs still survive from when Keraptis made his lair here.
An Ogre Magi tests your wits. After centuries of enslavement he is in no mood for fools.
Endevagil the bronze dragon can prove a timely ally.
Washboard abs like these come from many years of adventuring. They deserve to be shown off.
Endevagil the bronze dragon can prove a timely ally.
Washboard abs like these come from many years of adventuring. They deserve to be shown off.
Posted by Blue Table Painting at 8:08 AM 0 comments
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