Hey Shawn,
I hope this is the right email to get you on. Just watched through your
review on the Dwarfs book. I'm mid way through building an army. It's my
first fantasy army so I can't say I know what's really good off the bat
but I thought I'd point out a few things you missed, in case they
interest you.
The first is some of the big points & type changes. First you
mentioned Longbeards. These cost 1 point more than before but you no
longer need to take any warriors to have them. Rangers moved from Core
to Rare and are a separate entry rather than an upgrade for other Core.
The Cannon went up 30 points, making it cost as much as an Organ Gun.
Now you glanced over the Organ Gun, but they seem to me one of the best
things in rare. You roll two artillery dice to see how many hits you
get. Roll one misfire and you are merely -1 to hit. You have to roll two
to get onto the misfire table. The thing is, for 25pts you can take the
rune of forging which allows you to reroll misfires. Very powerful.
Gyrocopters changed a lot. They used to be 140pts in Rare, so 80pts in
Special is kind of crazy. Another small but amazing change is the
Runelord/smith which give all weapons in their unit the armour piercing
rule (amongst many other cool things)
Finally there is a runic banner called Strollaz's rune (35pts) that can
be fun to get onto many units as it gives them vanguard. Given dwarfs
big weakness is movement speed, a 12" move before the first turn is
rather powerful, especially if you give it to several units
Anyway, just wanted to share. I've been a big fan of BTP for a while and
love your videos (especially the batreps, probably the best out there).
Hopefully one day I can afford to come across the pond to Valhalla.
Thanks
Martin P.
Some Comments on Dwarfs
Posted by Blue Table Painting at 3:18 PM
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