Some Comments on Dwarfs

Hey Shawn,

I hope this is the right email to get you on. Just watched through your review on the Dwarfs book. I'm mid way through building an army. It's my first fantasy army so I can't say I know what's really good off the bat but I thought I'd point out a few things you missed, in case they interest you.

The first is some of the big points & type changes. First you mentioned Longbeards. These cost 1 point more than before but you no longer need to take any warriors to have them. Rangers moved from Core to Rare and are a separate entry rather than an upgrade for other Core.

The Cannon went up 30 points, making it cost as much as an Organ Gun. Now you glanced over the Organ Gun, but they seem to me one of the best things in rare. You roll two artillery dice to see how many hits you get. Roll one misfire and you are merely -1 to hit. You have to roll two to get onto the misfire table. The thing is, for 25pts you can take the rune of forging which allows you to reroll misfires. Very powerful.

Gyrocopters changed a lot. They used to be 140pts in Rare, so 80pts in Special is kind of crazy. Another small but amazing change is the Runelord/smith which give all weapons in their unit the armour piercing rule (amongst many other cool things)

Finally there is a runic banner called Strollaz's rune (35pts) that can be fun to get onto many units as it gives them vanguard. Given dwarfs big weakness is movement speed, a 12" move before the first turn is rather powerful, especially if you give it to several units

Anyway, just wanted to share. I've been a big fan of BTP for a while and love your videos (especially the batreps, probably the best out there). Hopefully one day I can afford to come across the pond to Valhalla.


Martin P.



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