Ultimate Dungeons and Dragons at Valhalla 2020

 

 Welcome to my table!


This is PG-13
I'm coming up to Valhalla this year (2020) and running games after lunch and after dinner every day.
There will be a sign-up sheet.
Four to six seats per game.
 
The adventure: After a hard ride into canyon lands you are about to catch up with a band of outaws.  They must not be allowed to escape!
A group should be able to finish the scenario in three to five hours.
It's the same scenario each session, a one-shot.
It will change a little each time so you don't know exactly how it turns out.
There will be a second part to the adventure in case your group wants to go two sessions.
I have pre-made characters and miniature.  You can also bring your own character.
 
House Rules:
If your character picks up an object, you must write it on your character sheet (or you don't have it).
Only one person can have an accent.  You may have inflections (ie your character is grumpy).
If you use Perception you have to say what you're looking for. 

 

If you want to bring a pre-made character, it has to be made by WotC published official books and made strictly by the written material.  Magic items must be approved ahead of time.

You can bring a 5th level character but it needs to be A) made standard generation by the rules, and B) be sent in to the DM for approval ahead of time.

Stats are point buy.  Minimum 8, Maximum 18 pre-racial mods (race can bring higher/lower).  You have 84 points to spend 1:1


Theories about Reality

 

 

1. We're all pets for some hyper-dimensional child, a giant terrarium.

2. This is a simulation designed to reform inter-galactic soldiers who've seen and done terrible things beyond mortal comprehension.  Over the course of several lifetimes we un-learn our violence and become soft loving humans again.

3. This is a simulation designed as punishment for galactic level crimes.  We're actually reptilians, creatures of vast hatred and evil.  Because of humanitarian reasons we can't be directly tortured, so the suffering is spread out over many lifetimes, a slow drip of pain.

4.  The Universe is a benevolent AI designed to bring us what we truly want folded in with lessons and wisdom.  Law of Attraction type stuff.  In between lives we enter a constructive state where we can manage our own experience in the next life.  There is never any real danger, everything is OK.

5. We are passengers on a very long journey to another solar system.  While in suspended animation we need to be fed alternate realities to keep the mind active.  The simulation is benevolently self-guiding

6. I am a solo explorer on a long intersellar mission.  To avoid space madness I mind-wipe myself and undergo whole lifetimes of experience that are all on file on the ship's computer.  These simulations are based on the lives of people that have lived before, extrapolated from hundred-year-old social media fabrications.  

7. This is an intergalactic reality TV show.  Us billions of humans are mind-wiped and inserted into the simulation where we get likes and views based on how interesting our life is.  Divine interventions happen based on patrons and viewers that are willing to pay to do so.  The numbers that view us are astronomical: Trillions and even Quadrillions.  This is the entertainment of the Real Universe.

8. We are consciousnesses in a quasi-simulation.  It's all mostly real.  Our captors are hyperdimensional beings that feed on suffering.  This life is an unending suffering farm and every time you are hurting so badly it gives off the juice these creatures need.

9. Same as #8 but with good feelings.

10.

Wholesale Account Structures for Spring 2020



This is the best special.  You pay an amount to have a reduced rate credit on tap.

This is a limited offer; two slots.

$800 for $1200 (painting L3/4 only)
or
$1200 for $2200 (painting L3/4 only)  this is the best rate
or
$9,500 for a $19,000 assembly/painting credit
or
$5,000 for a $9,300 assembly/painting credit
or
$3,000 for a $4,500 assembly/painting credit
or
$2,000 for a $2,800 assembly/painting credit

Once you pay, the credit becomes available by by degree each month over five to ten months. The disbursement counts as a payment.

This is the best shot.  Not cumulative with other specials.  Can only be used for new projects (not to pay off old ones).
This is first come, first-served. Please contact me via email at bluetablepainting@gmail.com if interested.

Notes:
If you want higher level painting that sometimes takes longer.





Random Reinforcements



Random Reinforcements
1) Each player rolls up four random units.
No named characters.
Re-roll duplicates.

No unit can be more than 25% of the total points being played
Re-roll useless or less useful units.
Each player has the option to include Forge World units when rolling for any pick.
First, roll one HQ.
Second, roll two Troops.
Third, roll one from Fast Attack, Heavy, Elites (you choose).
Fourth, select a transport
You should now have your starting army of around 750 points.

2) Players then choose a point level that works for everyone.  .
Armies must be a battle-forged.  You'll build a Battalion.
Command points not used
Players will need to expand or shrink unit size to make the point level.
Any units can be split into two smaller units of roughly equal size (like combat squads)

3) Play one game.  Game 1

4) Players choose a unit from Fast Attack, Heavy or Elites, that is NOT from a battlefield role they already have.  Don't roll.  Pick.
The Solo: choose a single model with points cost of 75 or less to join your army.

5) Play one game.  Game 2
You should now have six or seven units in your army, possibly more from splitting units.
You should be at around 950 pts.

6) Players roll up one unit from the last remaining battlefield role (it will be Fast Attack, Elites, or Heavy Support).  Also add one unit of Troops of a type you don't already have.

7) Play one game. Game 3
You should be at around 1100 pts.

8) Players choose one unit from Troops that they do not already have, unless you already have every Troops choice available (in which case you can pick).  And also roll up one unit from a battlefield role of your choice from among: HQ, Troops, Elites, Fast Attack, Heavy Support.
Players now have seven units

9) Play one game. Game 4
You should be at around 1300 pts.

10) Players roll up a flyer (the battlefield role of flyer)

11) Play one game. Game 5
You should be at around 1750 pts.

12) Players choose one unit from any from among: Troops, Elites, Fast Attack, Heavy Support.
Players also get one more HQ of choice.

13) Play one final game.  Game 6
You have now played six games, built a Batallion detachment and concluded your Random Reinforcements experience.

Other rules
When rolling up a choice, similar entries may be counted as one entry.  For example: Grey Knights have three types of Land Raider, the player could, if he wanted, count that as only one entry.  If that option is rolled up the player can choose which type of Land Raider to take.  This is at the player's option.

When rolling up a choice, the player decides ahead of time which sources to include: such as Forge World, Blackstone Fortress.  However, Legendary models are not allowed or considered.






 

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