Got a Blood Angels army in my personal collection. Not sure how to go about making this into a finished force.
Blood Angels army puzzle
Posted by Blue Table Painting at 2:41 AM 0 comments
My Lizardmen 8th Edition Army
Time for some wishlisting and high hoping for Lizardmen. In a world where I can get it any way I want it...
I am all for that, and encourage you to do it, too. In fact, I had 2500 pts of Eldar and 2500 pts of High Elves just come off my vision board. So heya! it works.
Let's start out with a big scary block of Saurus Warriors.
Saurus Warriors (hand weapon and shields) x30 full command = 360 pts
Saurus Warriors (spears and shields) x30 full command = 360 pts
Maybe run them as an almighty scary unit in a horde. Yup, that's solid
And the following heroes. Even if they are named I will mostly use them as just generic heroes and thus the points below. They are all awesome figures.
Slann Mage Priest = 450 pts
Chakax = 200 pts
Gor Rok = 200 pts
Scar Veteran Battle Standard Bearer = 150 pts
1x Hero on Carnosaur = 400 pts
20x Temple Guard (2x boxes) = 350 pts
6x Terradons/Ripperdactyls (2x boxes) = 250 pts
1x Stegadon = 215 pts
2x Bastiladon = 300 pts
3x Razordon Packs = 200 pts
1x Troglodon = 200 pts
So, total = 2500-3500 pts depending on configuration
Posted by Blue Table Painting at 7:48 PM 1 comments
Imperial Guard Army List
Hello Shawn,
I love to play Imperial Guard and
it is the army that pulled me into the 40k universe. I like the new
allies rule and everything that it can bring to the table. But... First
love is " Mon première amour" (in French), so I made this Imperial Guard
list allied with a Imperial Armored Battle Group, simply because when
you have Imperial Guard on the board you want more of it. This would
be my fun Dream List to play, and still be able to handle anything in my
gaming group.
Imperial Guard Primary Detachment
1160 Pts
HQ
Company Commander
4 Plasma Gun, 1 Plasma Pistol
Troops
- Platoon Commander
4 Melta, 1 Plasma Pistol
- (20) Infantry
2 Grenade Launcher, Commissar
- (10) Infantry
Autocannon
- Special Weapon Squad (in Vendetta)
3 Melta
- Special Weapon Squad (in Vendetta)
3 Melta
- Sabre Weapon Battery (Taken from the Armored Battle group in the Primary Detachment)
3 Twin-Linked Autocannon
- Sabre Weapon Battery (Taken from the Armored Battle group in the Primary Detachment)
3 Twin-Linked Autocannon
- Veterans
3 Plasma Gun, Autocannon
Fast Attack
- Vendetta
- Vendetta
Allied Detachment
690 Pts
HQ
- Company Command Tank
Vanquisher, Lascannon, Co-Axial Heavy Stubber, Beast Hunter Shells
Elite
- Commissar Tank
Vanquisher, Lascannon, Co-Axial Heavy Stubber, Beast Hunter Shells
Troops
- Thunderer
- Thunderer
This
list is a little bit more advanced and will require some practice. It
is an aggressive list with infantry assisted by tough Tanks charging the
middle of the board, but has also the option to stay still. If you
would like to twist the list, I would drop 1 Thunderer from the allied group and add 2 Imperial Guard Heavy Artillery Siege Battery has Heavy Support in the Primary Detachment.
Thank you for all the great work that you do, I am having a blast

Posted by Blue Table Painting at 3:05 PM 0 comments
Tau Army Lists
As far as deployment the units break down like this
Shadowsun with the xv8 team to give them stealth and shrouded they can then infiltrate close to any armour you need taking out!
The commander with the stealthsuits to give him stealth and shrouded and they have the option to infiltrate close to any infantry you need to target and his MSSS will let that unit have the ignores cover rule for shooting and can provide effective marker lights!
Fire warriors in devilfish serve as mobile scoring units to grab objectives, the sniper kroot can infiltrate to prioritise any characters or monstrous creatures! The remaining kroot outflank.
The riptide provides counters to reserve fliers with the interceptor and skyfire rules while the skyray gives solid anti-air.
On the eldar side the rangers can sit on an objective with improved cover saves for some resilience, the autarch can run 48 inches a turn an be all over the board re rolling cover saves and denying objectives an hunting tanks! And the wraithlord is there to give you another tough relentless monstrous creature to deal with. The idea behind this army is that you can be all over the board at once or surround you opponent whislt being prepared for anything from reserves, it gives heavy fire power and mobility to capture objectives!
I have played against imperial guard which was a challenge with not a huge amount of shots but the kroot are good against infantry with snipers rending, against black templars and other space marines it proved to be very effective with better mobility and concentrating fire power. It gave my opponents a lot to think about and I feel it really is a list where you cant ignore anything! I hope that helps and look forward to see which list you pick for each category!
Posted by Blue Table Painting at 2:53 PM 0 comments