Oceanic Eldar Update- War Walkers

I finished the three War Walkers tonight.

They have magnetized weapon options: six each of Starcannons, Missile Launchers, and Scatter Lasers (24 shots!).

It is worth noting that War Walkers are (one of?) the only vehicles where if you put two of a weapon on it it does NOT become twin linked. It just has two of that weapon and can fire both of them which is in my estimation an enormous advantage.

Math-hammer gives the following kill rates per volley (three war walkers, each carrying two of the weapon):

Scatter Laser vs T4 Save 3+ (Space Marines) = 24 shots = 3-4 kills
Scatter Laser vs T4 Save 6+ (Orks) = 24 shots = 9-10 kills

Starcannon vs T4 Save 3+ = 12 shots = 4-6 kills
Starcannon vs T4 Save 6+ = 12 shots = 4-6 kills

It is this writer's opinion that the Scatter Laser is better for play where you don't know who you are going up against. It also has the advantage of being more reliable against light vehicles.

Scatter Laser vs AV 11 = 24 shots = 12 hits = 2 glancing, 2 penetrating. Almost certain death.

No bright lances for the War Walkers. Those are going on the Vypers, a shoal of tank-killers that can get where they are needed. Vypers are weaker than their Space Marine counterparts, the Land Speeder, in my estimation. They cost about the same but are open-topped. Still, they are very hard to pin down and I've had a tremendously good experience with them.

On top of that, Vypers are the only good Fast Attack choice, bringing some effectively Heavy support to three more slots. Anyone care to stand up for Warp Spiders or Swooping Hawks or Shining Spears?

I am eager to see how the Night Spinner performs. It has a 7" template, range 12-72" Guess (ie Barrage) with S6 AP -- . The huge template is going to land somewhere. That's definitely strength of the weapon. It almost can't miss. Against horde armies it's bound to just shred masses of lightly armored infantry.

I should have pics up soon. They are beautiful, but unbased. There was some input on youtube saying that I should do sandy beach bases in line with the army theme, but I have decided against that. I plan on doing standard brown ground and static grass bases. I think this will accent nicely and make them stand out properly on a regular playing board.

I added another color, a sort of ocean surf green (Vallejo mis-named foul green). It's really working well. I am completely pleased. Tomorrow morning I plan on doing a prototype Dire Avenger.

The Striking Scorpions came in. I plan on doing them in a non-standard color. Possibly a ghostly armor color like my ice elves army.

In other news...

I was up early this morning building my Thallid deck. It sucks. It is a travesty. I am missing nine certain cards to make it work gooder:
http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=116737 Theolon of Havenwood x3
http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=174975 Mycoloth x3
http://ww2.wizards.com/gatherer/CardDetails.aspx?&id=124065 Fungal Behemoth x3

We are graced with balmy spring weather. The ice and snow have all melted out of the valley. It's gorgeous. We went for a family walk this afternoon after dinner.



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